Capone

Capone is one of the most favorited monsters in It Lurks making their first appearance in It Lurks Chapter 5: Finale.

Capone has had a few appearances in They Lurk, their first being in the old chapter 2. Instead of Stranger being there, Capone would be there and would make noises. You would have to turn off your lamp until the sound stopped. Their next would be in chapter 4, they try to break down the door and they will do it. If you're still inside the room they will get you.

Then they appear in chapter 5 as "The Weirdo".

Lore Related
A bit is known about Capone in the lore from this note Crow made and posted in their discord server.

AI Mechanics
Capone in It Lurks Chapter 5 will simply walk to your last location seen, then they will pause for a couple seconds then repeat that. If you get into their FOV then they will kill you. To strategize around this you should lure them to walk somewhere you won't be, then run away. Though if you don't want to have to deal with that, just go into the locker and wait on the teleporter to charge, you will have to go out to press the buttons and eventually enter the teleporter. But you won't be seen if you're quick and safe enough.

Capone in the old They Lurk Chapter 2 would randomly make a sound and you would have to turn your light off for around 3 seconds or less. If you keep it on, you will die.

Capone in They Lurk Chapter 4 will walk to the door, grab the screw driver and board. Put the board on the door to buy you some time, Capone will eventually start walking to the door and break it down (if you put the board there) when you put the board down you should go to the vent and unscrew the screws to open the vent. Capone can actually chase you through the vent but it's weird and buggy. Their ai can also be buggy overall in the room as well (brings you to a youtube video I made)

Capone or "The Weirdo" in They Lurk Chapter 5 will randomly wander to a position, I think that it is based off of lockers you open. If you don't open lockers they will still randomly wander but not as "intelligent" you could say, If you open a locker The Weirdo will immediately wander to that room, if you open a locker too close to The Weirdo then they will growl and run to the locker, in that short amount of time you gotta get the heck out of there and not run into The Weirdo on your way out.